![]() ![]() That isn't true of all areas in the game, but draw distance is the second most demanding setting, and dropping to low can boost framerates by 11 percent. We also noted minimum framerate improved by 20 percent. Motion Blur: Some people think motion blur looks great, others dislike the effect. Either way, this has a negligible impact on performance. Obscurance Fields: The game says this "will render ray-traced soft shadows around the player and other characters," though it's important to note this isn't the same sort of ray tracing that Nvidia talks about with it's RTX graphics cards. Instead, this is an approximation that might better be called screen space ray tracing (SSRT), and it's very lightweight. Turning this off improves performance by only 2-3 percent. Tessellation: Tessellation normally adds additional polygons (geometry) to flat objects, especially as you get closer to the surfaces of the objects. However, looking at screenshots, we couldn't spot any noticeable difference between having this on or off. Performance was basically unchanged on Nvidia GPUs, and just 2 percent faster on AMD GPUs. ![]() Use Async Compute: This feature can help optimize the utilization of GPU resources, particularly on AMD hardware. ![]()
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